Ecco come usare gli oggetti per la compressione messi a disposizione dal Framework .NET 2.0: using System.IO;using System.IO.Compression; public static class Compressor{ public static byte[] Compress(byte[] data) { MemoryStream output = new MemoryStream(); GZipStream gzip = new GZipStream(output, CompressionMode.Compress, true); gzip.Write(data, 0, data.Length); gzip.Close(); return output.ToArray(); } public static byte[] Decompress(byte[] data) { MemoryStream input = new MemoryStream(); input.Write(data, 0, data.Length); input.Position = 0; GZipStream gzip = new GZipStream(input, CompressionMode.Decompress, true); MemoryStream output = new MemoryStream(); byte[] buff = new byte[64]; int read = -1; read = gzip.Read(buff, 0, buff.Length); while (read > 0) { output.Write(buff, 0, read); read = gzip.Read(buff, 0, buff.Length); } gzip.Close(); return output.ToArray(); }}
Comprimere e decomprimere con .Net 2.0
Ecco come usare gli oggetti per la compressione messi a disposizione dal Framework .NET 2.0: using System.IO;using System.IO.Compression; public static class Compressor{ public static byte[] Compress(byte[] data) { MemoryStream output = new MemoryStream(); GZipStream gzip = new GZipStream(output, CompressionMode.Compress, true); gzip.Write(data, 0, data.Length); gzip.Close(); return output.ToArray(); } public static byte[] Decompress(byte[] data) { MemoryStream input = new MemoryStream(); input.Write(data, 0, data.Length); input.Position = 0; GZipStream gzip = new GZipStream(input, CompressionMode.Decompress, true); MemoryStream output = new MemoryStream(); byte[] buff = new byte[64]; int read = -1; read = gzip.Read(buff, 0, buff.Length); while (read > 0) { output.Write(buff, 0, read); read = gzip.Read(buff, 0, buff.Length); } gzip.Close(); return output.ToArray(); }}