Writing a programming assignment requires appropriate knowledge of the programming language and proper strategy to make the code reliable. Students of computer science are often given programming assignments. Some of them are tricky, and that is why they often look for programming help UK.
Programming is not only about writing lines of code; it should also be efficient and reliable. You may often need the same code in more than one place to achieve the same functionality. But writing the same code again is not the right solution. Instead, a good programming practice is one where you can reuse the already written piece of code. This not only speeds up your assignment writing but also makes it more reliable.
This article will discuss how students can use existing programs and their designs in the programming assignment to make them more efficient. The usage of well-proven modules decreases the development effort and increases reliability. Some of the important reusability components or levels of reusability are code, data, design, specification, etc. The most popular level of reusability is code reusability.
- Reusing Code: It can be in the form of making a call to the subroutines library. Other forms of code reusability are the following:
- Cut and Paste of Code: In this method, the required portion of code is cut and pasted in another module, and necessary changes are incorporated.
- Source-Level Includes: In some languages, it is performed by including the header file by using the include pre-processor directive.
- Binary Links: Making a call to a function stored in the library in the form of executable code.
- Runtime Invocation: All the above three forms of source code reuse, while writing the program itself, the program has to know which component they wish to reuse. The binding of the reused components takes place at the coding time, compile time, link time. In some cases, the flexibility of runtime binding is essential.
- Reusing Data: Some of the data declared in a header file can be reused extensively by including that in a program. These can be in the form of a macro constant, literals, enumerated constants, etc.
- Reusing Designs: The major problem with code reuse is that coding takes place after major activity: analysis and design. It is well known that the coding phase uses only 15 percent of project duration, so any attempt to increase coding productivity (through high-level languages) can have only a limited impact on overall project productivity. Earlier, the major focus was given to source-level components. Today, the focus is shifted to achieving significant results through the reuse of design and specification levels.
- Reusing Specification: Although design reuse is good, specification reuse is much better. It eliminates (almost) the effort needed to design, code, test, and implement the specification.
With the above reusability tips, you can create a better programming assignment in lesser time when you are given frequent programming assignments. This also shows your skills, and you can score better in your assignments.
Summary: This article discusses the reuse strategies to improve the programming assignment. With these techniques, students can improve the efficiency of their assignments and make them more reliable.
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