The latest report by IMARC Group, titled “ Gaming Accessories Market : Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 “, offers a comprehensive analysis Gaming Accessories Market Report 2023-28: Scope, Share, Size, Outlook, Forecast and Analysissis of the industry, which comprises insights on the global gaming accessories market trends . The global size reached US$ 9.3 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 15.6 Billion by 2028, exhibiting a growth rate (CAGR) of 8.5% during 2023-2028. Gaming accessories are additional peripherals used to enhance the overall quality of the gaming experience. They are compatible with various devices, including desktops, laptops, smartphones, and gaming consoles, and assist in supplying relevant information for processing game data and transmitting it to the gamer. They also provide users with an immersive audio experience and improve comfort and performance. At present, gaming accessories generally include controllers, headsets, joysticks, virtual reality (VR) goggles, keyboards, and web cameras. For an in-depth analysis, you can refer sample copy of the report: https://www.imarcgroup.com/gaming-accessories-market/requestsample Gaming Accessories Market Trends and Drivers: At present, inflating disposable incomes and significant growth in the entertainment industry represent one of the primary factors positively influencing the market across the globe. In addition, the ongoing development in the gaming content that requires advanced graphics and the growing number of individuals choosing gaming as a profession are creating a favorable market outlook. Apart from this, the increasing adoption of advanced technologies, such as artificial intelligence (AI), augmented reality (AR), and virtual reality (VR), is strengthening the growth of the market. Besides this, the rising penetration of high-speed internet and advancements in wireless technologies, coupled with the increasing affordability and easy availability of gaming accessories through online and offline distribution channels, are currently creating a favorable market outlook worldwide. Report Segmentation: The report has segmented the market into the following categories: Breakup by Component:
- Headsets
- Mice
- Controllers
- Keyboard
- Others
- PC
- Gaming Consoles
- Wired
- Wireless
- Online
- Offline
- North America (United States, Canada)
- Asia Pacific (China, Japan, India, South Korea, Australia, Indonesia, Others)
- Europe (Germany, France, United Kingdom, Italy, Spain, Russia, Others)
- Latin America (Brazil, Mexico, Others)
- Middle East and Africa
- Anker Innovations Technology Co. Ltd.
- Cooler Master Technology Inc.
- Corsair Gaming Inc.
- Dell Technologies Inc.
- HP Inc., Logitech international SA
- Mad Catz Global Limited
- Nintendo Co. Ltd, Razer Inc.
- Samsung Electronics Co. Ltd.
- Sennheiser electronic GmbH & Co. KG
- Sony Group Corporation and Turtle Beach Corporation.