The report "Gaming Market By Console Type (Mobile Gaming, Social / Casual Gaming, TV / Gaming Console, Computer Gaming, Online Mmo Gaming, and Others), By Purchase Type (In-App Purchase Based, Shareware, Box/CD Game Purchase, Freeware, and Other) - Global Forecasts to 2030" The global gaming market is projected to reach USD 212.8 billion in 2023, registering at a Compound Annual Growth Rate (CAGR) of 12.6% during the forecast period 2024-2030. The growth of the market is majorly driven by the adoption of gaming platforms, such as e-sports betting and fantasy sites. Request sample report at https://www.precisionbusinessinsights.com/request-sample/?product_id=55339 Competitive Dashboard: The prominent key players operating in the global gaming market are Apple Inc. (US), Activision Blizzard, Electronic Arts Inc., Tencent Holdings Ltd., Microsoft Corporation, Sega, Capcom Co., Ltd., Sony Interactive Entertainment Inc., Nintendo Co., Ltd., Rovio Entertainment Corporation. Regional Overview: The report also examines the current concerns and their Future Effects on the gaming market by the region. The report covers all regions and countries, North America was the largest and Asia was the fastest-growing region in the gaming market. The market has been segmented into numerous primary regions and a detailed evaluation of primary countries.
- North America (U.S., Canada)
- Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe)
- Asia-Pacific (China, India, Japan, Australia, Southeast Asia, Rest of Asia Pacific)
- Latin America (Mexico, Brazil, Argentina, Columbia, Rest of Latin America)
- Middle East & Africa (GCC, Egypt, Nigeria, South Africa, Rest of Middle East and Africa)
- The gaming market research report includes historical data, trending features, and market growth estimates for the future.
- The qualitative and quantitative analysis of the market along with CAGR calculation for the forecast period.
- The gaming market report helps to provide the best results for business enhancement and business growth.
- The report gives a comprehensive overview of both primary and secondary data.
- The gaming market key players covered here to help them strengthen their place in the market.